Gamedev Log October 2023

October was a fairly sparse month for game development. I got a little burned out of aimlessly coding. I was working on breakout in pygame using an Entity-Component-System. I started work as a software engineer which has really consumed a lot of my programming energy. I started doing game development again this month. I have chosen to use pygame-ce as my framework so that I can work in Python. When I last started in 2020, I had chosen the Love2D framework which used Lua as the programming language....

October 1, 2023 · 3 min · Danny

Gamedev Log September 2023

I started doing game development again this month. I have chosen to use pygame-ce as my framework so that I can work in Python. When I last started in 2020, I had chosen the Love2D framework which used Lua as the programming language. My original thoughts were that I gave up on gamedev because I was working in a language that would never be used outside of programming. There wasn’t enough in Lua itself to keep me fully interested in it, so I abandoned it....

September 26, 2023 · 3 min · Danny