Gamedev Log October 2023
October was a fairly sparse month for game development. I got a little burned out of aimlessly coding. I was working on breakout in pygame using an Entity-Component-System. I started work as a software engineer which has really consumed a lot of my programming energy. I started doing game development again this month. I have chosen to use pygame-ce as my framework so that I can work in Python. When I last started in 2020, I had chosen the Love2D framework which used Lua as the programming language....